(Guild only trading, lots of group content outside of dungeons where people have issues getting like minded people, very time consuming crafting system.). Yes a follower, mercenary system would be nice to have at ESO, especially if we consider that it might solve a few problems that ESO currently has. While you an do some dungeons with your NPCs, you tend to only have access to a single one and they might not act that smart, which is why so many followers in games tend to have an "essential setting" so that they can not die. These NPCs could then run our player shops, send us the money we earned by other players shopping in our store, they could take care of our house and garden, they could assist us in battle like at Craglorn or simply just be there providing us with new quests and stories.Īs for the dungeon part, to have an NPC assist us in group dungeons can be tricky, SWTOR only succeeded partly in this. We can pick them up while we play, find them in a dungeon or get them gifted to us for saving someone (slavery is bad). What hireling systems require is a story for those NPC´s, so that a player can get attached to them. To just go into a town hall and hire someone seems pretty boring to me.
The question however is, would ZOS be ready to actually implement a full reputation system, as this would be required for such a system. While both systems are different, they could be implemented in one way or another also here at ESO. WOW started with it as well and in my opinion its the best thing Blizzard did in over 8 years or so. SWTOR has a very similar system in place and it works flawlessly. It could be a merchant who stood in our shop, a dragon knight who went to battle with us, or a collector who assisted us in acquiring specific type of resources.
Looking back in time, MMO´s used to have a very strong reputation system, - where we players could, depending on our standing with them, hire what we needed. YesTo have NPC´s assisting you, is not a question of ESO being an MMO, but if it would fit the type of game we play. Having an extra NPC with you to fill the group outside of PVP areas I think should be fine.
I have been playing the ES series since Arena and, when Morrowind came for xbox, my wife got into the series and we had wished for years, through Oblivion and Skyrim, that they would add some kind of multiplayer to the series so we could play together. We are completionists and want to hit every single bookcase, barrel, crate and the mic occasionally echoes with "BACKPACK! BACKPACK!" Staying in groups is extremely difficult because, 5 minutes in, the rest of the group is gone and we have just given up trying to catch them. My wife and I play the game regularly, and occasionally my son will jump in a group with us. If you cant keep up then maybe you don't need to play an MMO" drive me crazy.įor comments like those I suggest instead you play a game like Halo or CoD to fulfill your "charge in, hack and slash, skip all content" play-style.
Some people want to explore.Ĭomments like, "I'm playing an MMO and I want to run through a dungeon as quick as possible and pwn the boss. most people forget the 'RPG' part and just say MMO but it is still a Role Playing Game. YesI had to vote yes on this for one reason This is an MMORPG. They're a tool to assist in group content. In my concept, you hire the NPC Companion for a period of time. And THAT is good for nobody in the context of the future of ESO. ZOS needs to encourage players to PLAY and having group only content with no mechanism for a solo player to complete that content does a really good job of encouraging me to play. If I DO find a group, usually I'm always the guy that is holding everyone up because I'm looking through bookshelves or listening to dialogue. If I can't find a group that is going to run the content anyway, I don't run the content. Offering another player gold? I personally don't like to be bothersome. To those of you who say things like "This isn't the game for you" or "find a group of friends" or "join a guild": Not all of us can or want to have those interactions. My concept has more robust ideas for NPC companions (such as hiring your own Alt. Simply a way to hire them in multiple locations. It wouldn't be a significant amount of resources that would have to be spent.
Sometime I feel like I'm playing LFG Simulator and not ESO. Not to mention the fact that sometimes it takes FOREVER to find people who are around your same level that are wanting to run the content. In my personal experience, most players don't play at my pace. Hirable NPC Companions would be a tool that would allow players to fill out their group to complete group content.